Highslide JS
Sculpted in Zbrush. Textured in Zbrush. Used Demolition master for polygon reduction. Rendered in Max using Mental Ray and Sub-surface Scattering.
Highslide JS
Sculpted in Zbrush. Textured in Zbrush. Used Demolition master for polygon reduction. Rendered in Max using Mental Ray and Sub-surface Scattering.
Highslide JS
Ended up around 20 sub-tools with close to 30 million tri's for all the sub-tools combined.
Highslide JS
Ended up around 20 sub-tools with close to 30 million tri's for all the sub-tools combined.
Highslide JS
Low Poly with normal map, spec, diffuse.
Highslide JS
Low Poly around 9100 tri's.