Sculpted in Zbrush. Textured in Zbrush. Used Demolition master for polygon reduction. Rendered in Max using Mental Ray and Sub-surface Scattering.
Sculpted in Zbrush. Textured in Zbrush. Used Demolition master for polygon reduction. Rendered in Max using Mental Ray and Sub-surface Scattering.
Ended up around 25 sub-tools with 32 million tri's for all the sub-tools combined.
Ended up around 25 sub-tools with 32 million tri's for all the sub-tools combined.